Microsoft’s HoloLens is one of the most innovative pieces of technology I’ve ever seen. It could really change the world as this augmented reality (AR) viewer feels like the future of computing. Microsoft doesn’t aim to release the current developer kit for regular, non-developer people, not at least for now. HoloLens’s great build quality and focus on details are pluses, and the application potential seems endless. It’s now just a matter of time of whether Microsoft can fix some persistent issues and make the product price more consumer friendly
- Easy and comfortable interaction
- Resolution is remarkable
- Spatial sound is excellent
- Striking build quality
- Battery life span short
- Difficult to fit properly
- Field of view needs some improvement
- Sometimes glitchy behavior
HoloLens comprises of two rings: a thicker, plastic outer one that contains the core part and a slender, comforting and cushioned inner one that wraps your head. The inner ring has a roller residing on its back and this ring’s fit can be adjusted by sliding this roller forward and backward.
The second ring is a slight cushioned that makes it easier for you to forget you’re wearing the viewer and instead, focus on the AR view in front of you.
The weight of the device isn’t too uncomfortable, but it is pretty considerable. If Microsoft is somehow able to counterbalance the weight on the sides or back, it would probably neutralize the front-heavy sensation.
The “hologram” part in my HoloLens experience consisted of two floating spheres, a couple of yellow slides and a few blocks stacked on a pad of paper.
To provide the holograms with some game functions, I added few controls (gaze, gesture and voice), spatial sound, spatial mapping and the ability to pick up, move and place the holograms around the room.
The HoloLens images protruded onto the real world around me are sharp and realistic with a slight jitter as well. On moving around them, the holographic shapes behave like real objects, so I can see their backsides – or not at all, in case if they are obstructed by other holograms.
CONTROLLING AND TOUCHING HOLOGRAMS
The HoloLens gaze controls are adequately responsive and should be easy for any user to get controlof almost immediately. There is a slight lag between giving voice commands and the hologram executing your commands.
Controlling gestures is the hardest part to get right. It took some time to figure out the appropriate distance to swipe away from HoloLens and to decide where to put my finger for it to register.
As I viewed the holograms, I was still able to keep note of my surroundings. The holograms weren’t interrupted if someone happened to walk through my projection. It was an amazing AR moment: the people around me themselves became part of the hologram.
Despite a few of its faults and short-comings, using HoloLens was a delightful experience. With the addition of more resilient apps, more responsive functionalities and an improved viewing experience, HoloLens could become the ultimate AR viewer to dominate the industry.
Honestly speaking, HoloLens could transform our interaction with the world. HoloLens is the most innovative and fascinating tech I’ve tested in a long time. We still aren’t sure of how much it will cost at retail, but HoloLens seems to have unlimited potential and the chances of this device accomplishing everything in the world of AR are too strong.