Nokia recently debuted the OZO- a revolutionary 360 video camera which additional to delivering 360 video, is able to deliver it in 3D and 360 audio. Here is everything you need to know.
The first impression of the camera is that the design is outstanding and looks absolutely stunning. We don’t mean only in terms of aesthetic but the whole built. The aluminum body dissipates heat away, allowing the camera to continue running. Another reason for its shape is to replicate the human head which is brilliant considering a 360 video requires placing the camera in place of a human head. Furthermore, the distance is the same between the lenses as is between human eyes, giving an excellent representation of stereo.
One of the primary advantages of OZO is its ability to preview live the camera’s feed which means that directors, clients, and DOPs can get a solid representation of the end result. This feature, in particular, is something many of us have either been hacking using the third party live streaming software or by using video villages with camera feeds of the past. Nokia’s method is of course, much better.
The software that comes with the camera is really intuitive, despite lacking some advanced features. As of now, you can adjust
the exposure by fiddling with shutter speeds. Both the aperture and ISO are fixed. The software OZO Review allows monitoring of live capture, adjustment of the camera and so on. It also lets the user transcode, review and even stitch together footage.
The camera of course in its entry phase and has a few loopholes, the main one being that the 3D effect is applicable only to a certain part of the image. If you look behind, the image will be flat as there is no back camera. While we are in 3D, the quality is good but isn’t significantly true 3D, and it doesn’t span across the entire scene and sides. This is because of the selected placement of the lens by Nokia.
On the brighter side, the areas where the 3D is meant to be worked are executed brilliantly. Another interesting thing we noticed was that playback was perfect, with flawless stereo and no stitching. Apparently, Nokia has perfected a way to play back footage without requiring any stitching and simultaneously showing the user the ideal lenses for the view. Honestly, this knocked our socks off; you can edit on separate lenses and then simply play it on the player for a flawless and seamless result.
Nokia understands that the OZO camera is far from perfect, but that is a given considering nothing in VR is perfect up till now. Still, this is only the first step into the world of robust professional cameras and Nokia seems to have made a lot of progress. Nokia is rapidly updating the software and firmware of the camera and will eventually work on any hardware limitations as well.