The Khronos Group is not a household name, however if you are into programming you probably know them. They are responsible for many industry APIs like OpenGL and Vulkan as well as many others.
So The Khronos Group has put it’s eyes on Virtual Reality and is working in collaboration with multiple companies to create a VR standard.
What Does It Mean To Have A Khronos VR Standard?
If you own a VR Headset then you already know how fragmented the market is at the moment. There are a multitude of platforms for each and every headset out there… From Google Cardboard, to Steam VR, Oculus, OSVR and so on.
As a result the software that is available on any given headset can vary greatly from another, and the actual performance may vary quite a bit as well.
What The Khronos Group is attempting to do is creating a VR Standard that game developers could use, and that hardware developers could use as well.
Having a VR standard that both Game Developers and Hardware (headset) developers could follow would result in better games that are available across multiple platforms easily.
This in turn would help the market grown much faster, and could provide better experiences.
Which Companies Are Supporting This Initiative?
The Khronos Group isn’t just creating this VR standard on it’s own. Instead they are know for being open minded, meaning they listen to as many opinions as possible.
There seems to be a much broader interest from hardware designer than game developers however.
The companies that are currently supporting this initiative are:
- Epic Games
Who Is Missing Out?
Qualcomm is surprisingly out of the initiative (at least for now). And Unity is as well…
Unity is a free and very versatile game engine, that many developers are using, therefore the initiative would benefit greatly from it’s participation.
Whether this companies realize or not, having a VR standard from Khronos would give the industry a huge boost. It would make it extremely easy for developers to create content and make it available to all headsets.
And honestly it would make it easier to release content in general. Better content and in greater quantities could set the conditions for a wide acceptance of Virtual Reality.
The alternative is far less efficient, because having each company develop a proprietary VR standard for its particular headset would just make game development cumbersome.
And we already know that one of the biggest concerns in the market is whether there is enough content to justify the purchase of a VR Headset.
Image Credit Knight Center For Journalism